Ecxerpt from: Polson. D. (2011). Games in Place: Collaborative Interventions in Socio-spatial Practices. PhD Exegesis Draft. QUT: Australia
By Ulke and Herbst. 2002.
Game world: Leiment Park, South Central Las Angeles.
Game play: Geocachers were to complete a series of cache challenges posted on http://www.geocaching .com. Once they found a cache clue, they were to email the answers to an anonymous address. For example, the geocachers were instructed to find a wall mural and then ‘tell us one of the quotes that are written on its top. FYI - it’s worth your while to check out the nearby museum and talk to the docent. The whole neighbourhood is amazing.’ The players were encouraged to post stories about their experiences there, in particular their interactions with local inhabitants as evidence of participation.
Game rules: Find as many caches as possible and report the finding via email. Participants were not to post their answer on the website even if encrypted as people could use them to cheat.
Tools: Web site and hand held GPS device.
Agents: Any person participating in this geocache activity and the local participants that are approached on-site as part of the experience
Nodes: Local ‘cache’ positions in Leiment Park.
Impact: The authors of this challenge intended for the geocache players to feel slightly unsettled, and therefore, more aware of the terrain that they pass through. The authors insured that the players did not only skim the surface of the site, but encouraged them to engage with the place and people. Players, once equipped with tools of play, were able to experience urban spaces not normally traversed with a new sense of access and agency. The premise of the game seemed to give the players more affordances to enter a space they would not normally traverse due to cultural differences and preconceptions.