These are the 6 criteria for making a great MPE that I have found during my research. Each criteria is based upon specific aspect of current MPEs that I found important, to make a successful MPE.
Players of the MPE can actually influence the story, and change the events and storyline during the game. This makes you fell that the choices you make actually matter, and makes the interaction with the MPE much more ‘real’. As an example at the end Dexter Hunter/Prey players could vote on who of the two main characters should get killed.
In the sense that you can relate to the characters in the MPE and fell a connection to them. This makes you emotionally connected with the MPE and therefore more involved in it. In Dexter Hunter/Prey some players had developed empathy for the killer, and therefore made Facebook pages and videos to express grief of him being killed at the end of the game.
Meaning that playing the game makes an impact on peoples lives fx. a social impact. When a MPE actually makes a impact on people lives, it makes people more involved in the game, and can have both long term and short term impacts on their lives. Dexter Hunter/Prey had a big impact during the game, where communities and relationships was created during the MPE.
The players need to be motivated by the MPE in order to want to proceed with the game, so people need some kind of reason, why they should do this. As an example Zombies Run serves as a motivater for people to run, because they think its more fun.
5. High Engagement
While playing the game it is important that people can engage on different levels. If an MPE is limited in the way that you can engage, the MPE suffers from this. As an example, The Xi MPE by Playstation did not force you to engage socially with other players, which limited the gameplay.
6. Great Use of Tools
In order for an MPE to be successful it is important that you make good use of tools and make appropriate choices of which tools to use. The Art Of The H3ist by Audi really exploited their access to a lot of resources and used a lot of platforms in their MPE. The Mark of Spiderman is another example where Peter Parkers backpack served as physical evidence and an intriguing and important part of the game.